Monday, March 2, 2015

How Much Gold Would You Drop on a Month of Game Time?

Buy game time and sell it for gold: The WoW Token is here! (img: Blizzard)
Well, World of Warcraft still shows no signs of abandoning the subscription-based model, but players will soon have another option to fund their game time: gold. Now that that cat's out of the bag, I can't help but ask the question I'm sure a million people are asking, or thinking about: how much is a month's game time worth in gold?

I can only imagine the answers will vary widely from player to player. Auctioneering experts (of which I've never claimed to be, just a dabbler) may be willing to part with a larger sum than say, someone whose reserves fill casually through PvE content. An interesting bit in all this is that prices will be set by Blizzard---not the player---based on a number of factors.

Currently, I'm sitting on about 230k in liquid gold across my account, a number I've pretty much been hovering at since the start of the expansion. My expenses, even when I splurge, have been offset by intake so far. I also have an untold number of material assets that can be converted to gold. Given this, I would gladly drop 20,000g for a month's game time. At 50,000g? I'd think about it. 100,000g? Perhaps if my reserves were two or three times what they are now. Perhaps.

Since Blizzard will be controlling the price and its fluctuation, what amount would be attractive enough to you?


Thursday, February 26, 2015

WoW Weekly: Legendary Weeks

WoW Weekly is a biweekly-ish, self-absorbed look into the things I've been doing -- or not doing -- in the game. From auctioneering and pet battling to mount farming and raiding.

Sometimes, you get lucky.

During a slow time during the end of Cataclysm, I was looking over my achievements pane in an effort to identify the legacy content I could complete solo. I noticed I hadn't completed the Hyjal and Sunwell raids, and since it was now trivial content, I decided to start there. The run would've been unremarkable, a simple going through the motions to earn the achievement, if it weren't for Thori'dal, the Star's Fury. The legendary bow dropped, amazingly, on my first Kil'jaden kill. Which turned out to be problematic because I was on my shaman and couldn't equip the bow, and thus was unable to earn the Feat of Strength.

So this past weekend, I decided to redouble my efforts to earn Thori'dal on a character who could actually equip it. I had no luck with the rogue, but that was all right---I completed the Fangs of the Father with him days prior. That left a level 90 warrior who easily cut her way through the Sunwell. Then it was time for Kil'jaden, who fell easily. The loot?

Well, sometimes you get lucky twice.

Additionally, I completed Val'anyr, Hammer of Ancient Kings the week prior, so it's been quite the legendary weeks. That leaves the Warglaives of Azzinoth as the final legendary I have yet to acquire before the list is complete.

With 6.1 fresh this week, I'm finding myself with no shortage on things to do. The quality-of-life changes to the garrison are very much welcome and I'm probably most excited for Raiding with Leashes III: Drinkin' From the Sunwell.

I know. I'm weird like that.


Thursday, February 19, 2015

Fly in Draenor With Aviana's Feather

img src: akellabaron - Wowhead

If I was asked what item I have in Draenor that I could not live without, I'd have an immediate, easy answer: Aviana's Feather. I consider myself lucky having stumbled upon the item within the first couple of weeks after setting foot on Draenor.


Simply put, the item allows flight. Even though the flight's duration is limited, and it's trajectory slants downward, you can cover some serious ground. I've found it especially useful on my PvP server during raid night when the instance portals are often guarded by members of the opposing faction. From several flight point locations nearest the instance I can "fly" directly into the portal, bypassing the wrath of the Alliance.

Not to mention, it can also ease your treasure-seeking expeditions by granting access to up-and-out-of-the-way places one would normally have to work hard to reach.

Acquiring the item is quite simple, as it only requires a couple steps and some daily quest diligence. First, you need to build the Inn/Tavern for your garrison. Level 1 is fine. Once the building is complete, a handful of quest-givers appear daily, offering a variety of tasks to complete in Draenor dungeons. The NPC you're looking for is Skylord Omnuron. When he appears, he'll offer Aviana's Request, which sends players into Heroic Skyreach to kill the final boss and collect its plumage. Once done, all that's standing between you and your very own Aviana's Feather is a hearth to the garrison.

Congrats! It may not quite be flying, but at minimum, it's falling in style.


Wednesday, February 18, 2015

Warlords of Draenor 6.1 Survival Guide

Made you click.
This video below is circulating in the social medias and while you of course can find this info on Warcraft's official site, I don't think it hurts to share here---especially since it seems like this signals a new trend for Blizzard. We've seen video guides on how to play your class and how to boost a toon, but this is the first one I can think of* that deals specifically with upcoming patch content.

There's a ton of info in the official patch notes, and the video does a pretty good job highlighting the major elements. One thing I'm excited for that isn't in the video is the ability to change the music in your garrison. The rousing, ominous theme from Warlords is great, don't get me wrong, but things are chill in my garrison now. I'm looking forward to having the music reflect that. 

Even with this guide, I'll still comb through the patch notes. But for those who'd just like the meat, I think Blizzard's done a pretty good job on their first with this one.


*Apparently Blizzard has been releasing Survival Guides for quite some time. Do I get a welcome at this party or what?

Tuesday, February 17, 2015

Take the Day Off, Kiddo

Last Tuesday morning, Commander Elepheagle sat behind a large wooden desk in the town hall of his garrison, mulling over the list of tasks he knew he should fulfill for the day. A line of ragged conscripts had gathered there in front of him, so he chose to deal with them first. One by one, though occasionally in groups of two or three, the Commander sent them off on reconnaissance missions, or ambushes, or hunts for treasure. 

On some occasions, like today, he wondered why he even bothered. To Eleph it seemed like they'd found everything of worth there was to find on Draenor. And every time he felt so---without failure--- one of his soldiers would return bearing an item having a value just barely justifying their missions there. Sometimes, Eleph would stand and watch the procession of conscripts as they marched out of the garrison. Not that day. There was work to do.

He made his way towards the ever-expanding mine shaft behind the town hall, then paused to consider his choice. He changed course and headed towards a dank cavern nestled into the rock hills near the entrance to the mine. Somehow this area provided a suitable enough environment to sustain flower growth. Eleph had caught wind of a mischievous and elusive creature that sometimes made its home in the flower beds. Eleph helped plant the garden, and helped with harvest almost daily. This wasn't for supply's sake, as they'd long ago amassed more than they could sell. Eleph hoped to catch of glimpse of the mysterious creature with his own eyes. He didn't mind helping with the gardening. 

Not as much could be said for the mine.

The shaft had been growing since the goblins first blew it open. Three snake-like channels wound down deep into the earth and there were rumors of plans for a fourth. Goblin and orc alike worked diligently, unearthing valuable resources, but Eleph instructed his peons to leave the largest veins for his inspection: early on in the expedition, one exceptionally large vein turned out to lead to the den of a burrowing creature native to Draenor. Eleph knew several researchers who would pay a fortune to get their hands on a live specimen.

Once the mine had been inspected and cleared of the largest veins, Elepheagle ascended to the surface with a final task in mind. One of his advisers had told him about powerful artifacts that could be used in battle to reveal the enemy's secret weapons and armament caches. Eleph had purchased and used several of these artifacts without much result. The one time he did find a cache, he couldn't believe his eyes when he opened it: inside appeared to be the same exact necklace he was already wearing! Disturbed by these portents, he ended up offloading the item to a goblin trader for a few dozen gold.

But he trusted his adviser. Thus, he mounted a gryphon and started the long, meandering flight to Ashran. 

When Elepheagle returned several hours later that afternoon with three new artifacts, he was weary, but there was still more to be done. Strange reports from all corners of Draenor continued to filter into the garrison on a daily basis.

From across the expanse of the garrison at her station in front of the barracks, Vivianne watched Elepheagle dismount the gryphon. It had been several weeks since they'd adventured together. He looked over in her direction and offered a tired smile. Then he disappeared into the town hall. She knew there'd be no adventuring for yet another day. And sure enough, a courier confirmed this moments later with a hand-written note. In Eleph's script, the parchment held words she was tired of hearing.

Take the day off, kiddo.