As soon as the first digital item went up for sale in the Blizzard store, many players feared---nay---knew where it would eventually end up taking the game. A game where achievement and prestige were no longer prized and the untamed lands of Azeroth became the viciously defended domains of casuals and bads. A game where skill and dedication were no longer championed attributes, but instead players with the largest pocketbooks were guided down the paths of least-resistance. Right then and there, the foundation of this once-great MMO began to shake and crumble.
Years passed, and things only got worse. The announcement of a free boost to level 90 with the next expansion's purchase and the rumor of additional purchasable level 90s from the Blizzard store has created a rumble so deep and so low one can't even imagine how Blizzard could recover...oh wait. Nevermind. That rumbling I'm hearing is just a garbage truck coming down the street.
Nonetheless, here's why I won't be purchasing a boosted character.
You learn by leveling
Every player who is worth his or her salt knows the best way to prepare for end-game content is to do quests and kill bosses who are about as challenging as a training dummy...and thousands of them of that! Run from point A to point B when told to do so, wielding weapons and spells with deftness as you two-shot each of those 50 boars. Since class abilities don't change at all between level 1 and level cap, spending as much time as possible leveling your character will give you the requisite experience you need to join a top-notch raid, battleground, role-playing, or fishing team.
Free boost = pay-to-win
Come on...you're telling me you don't remember when during the initial week of MoP's release, the first player on your server hit 90 and then promptly quit, taking half the server with them since all the remaining players could no longer be the first to win the game? Blizzard has done a really interesting thing in response to that player exodus, with the realm mergers and all. But the fact that a player will be able to buy Warlords of Draenor, choose a character to boost to 90, and then promptly log out declaring that "they've won the game," just makes me sick. When will it end? Pretty soon everyone will be a winner at World of Warcraft. You probably won't even have to purchase the game to win it when it's all said and done.
Contributing to the bads
Given that LFR is one of the most painless, pleasant, enjoyable, fun, exciting, challenging, life-prolonging, personally enriching and rewarding content Blizzard has ever introduced to the game, most people would like to see it remain that way. By allowing noobs to purchase a near-max level character and level it up alone in the midst of vitriol launched by the likes of me; in allowing them to enjoy themselves by playing a game of their choice bought with their hard-earned money, we are contributing to the unavoidable downfall of a game we've all worked so hard to choke to death by vehemently disavowing any semblance of change we don't agree with!
Skipping content skips story
The mental dexterity required to comprehend the timeline shifts between expansions is necessary to decipher the commands and directions of most Battleground and Raid Leaders. Here's a test: Deathwing is both alive and dead at the same time. Dead he may be but owwwww does dat fire singe. It's Schroedinger's dragon all over again. And, whoa, wait here's Arthas but he's dead, and he's not dead. Same goes for Illidan the Villidain...holy hell Garrosh's evil twin from the planet Mookmagook is chillin' out in Nagrand and he appears to need some Xanax.
Just blew your mind, I know it. See what I mean? All part of the necessary prep to becoming leet.
So why won't I be purchasing a 90?
I think it's obvious.
Thinking about returning to World of Warcraft, starting fresh with a new class or a boosted 90 for Warlords of Draenor, or simply are looking for a fun, respectful community to join? Please consider Sapere Aude on US-Emerald Dream (RPPvP).